WELCOME TO THE BIG LEAGUES SOLDIER!

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CITIZEN! Our frog world is in turmoil. We once were a land of peace, but since the snakes devoured the turtles, they began attacking our land. Luckily, we have BASEBALL to defend ourselves! However, it's a stalemate. The never-ending game has remained a tie since its beginning and our veterans have disappeared. 

The game has just reached its 900th inning and the score against the vile snakes still stands to a draw. Your time has finally come! A new shift means new heroes! Do you have what it takes to join the MULLETTEERS?

We need new heroes to take on the snakes. We need new heroes to explore the lands and unlock its mysteries. How can we score against the snakes? What is the purpose of our glowing mullets? What happens in the caves beyond? Join the team and create long lasting bonds between you as you engage in sports, combat and unpredictable narratives.


If you haven’t already, complete the attached questionnaire and send it back to antonis@mullet-man.com (in any format or pictures of a printed version).


ACTIVE PLAYERS:

24. SNOWFROG - SHORTSTOP

Snowfrog can read minds when she can see them straight in the eye. Except librarians. Until she builds up her confidence, she can’t see someone in the eyes for too long, only allowing her to read someone’s most recent memory, and most upcoming action. Snowfrog can use her ability on any opponent in sight in the scenario of combat or conversation. In both cases she rolls a 1d20 READER stat check and if it’s higher than the enemy’s COMPOSURE stat, her attempt is successful. If the ability is used in combat or baseball she can learn the enemy’s next move. If used in a conversation, she can spot a lie .

11. ORESTIS THE FIRST - SHORTSTOP

Orestis says puns all the time, without knowing if they will land or not. Against an opponent, he can roll a 1d20 CROWDPLEASER stat check against a Difficulty Check of 10/15/20 (Specified by the DM). If it passes, the pun is funny and the opponent is affected accordingly. If it doesn’t, the pun is bad and Orestis lost his turn. If Orestis actually has a pun, there’s no dice roll needed.. the DM judges if it’s a good one or a bad one :D

3. THE KNOBBYWOOD - CATCHER

The Knobbywood can flip his eyelids inside out and can stun any opponent with this gross skill. He can’t hold it for long though because his eyes go too dry. Knobbywood can stun an opponent in sight. He rolls a 1d20 MINDGAMES stat check against the enemy’s COMPOSURE stat to see if successful. If successful, the enemy is stunned and loses their turn. But for the next turn TheKnobbyWood loses his vision.

6. PITCHORIS - PITCHER

Pitchoris is a patient frog. His patience allows him to try again with no consequence sometimes. Against any opponent, Pitchoris has an advantage on the POKERFACE, MINDGAMES and CROWDPLEASER stat checks. Advantage means he gets to roll 2d20 and keep the highest roll.

4. WIN ASSAKUL - OUTFIELD

Win can read the field like no other and his empathy relays the information to others, but his daydreaming gets the better of him.  As a result, he can choose to have a massive boost of +10 on the AWARE stat check against Opponents’ relevant stats (called by the DM) or the environment during reconnaissance. When successful, he can +2 buff the team’s stats based on the info he gathers, but after 2 turns. 

27. STAVROS PAPAVASSILIOU - OUTFIELD

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Stavros conjures his analysis abilities by working on his Rubiks Cube. At any moment, he can use his Cube for a turn, and in the next turn he has a +2 boost on any Mental Stat check. 

14. SAM DE SMET - BASEFROG

As a lazy frog, Sam has a disadvantage on every physical stat check (throws 2d20 and keeps the lowest). But as a creative frog, he has the ability to improvise with his surroundings. He can roll 1d20 before any physical stat check on a Difficulty Check given by the DM, if it passes, the disadvantage becomes an advantage.

69. JORREN THORNTON - CATCHER

Jorren is the ultimate Hype man! but he judges people too quickly! When he hypes someone up, they get a +1 on any stat check as well as an advantage! (throwing 2d20 but keeping the highest one). Problem is, sometimes he hypes up the bad guy! When the opponent is low on health, Jorren hypes them up instead, giving the enemy +2 on all stats. To hype someone up he must do a CROWDPLEASER stat check against a Difficulty check of 10/15/20 (Specified by the DM)

23. KOO - OUTFIELD

Koo is one with nature - specifically birds and clouds! Once a day she can either call a migration of birds or summon clouds. The clouds cover the sun completely, making it very hard for snakes to see. Summoned birds take a turn to arrive, but when they do they grab the active ball from wherever it is (unless it’s underwater) and deliver it to Koo wherever she is. In a combat scenario Koo can command the birds to attack or to join a CHAIN (where no checks are needed)